Dijkstra Algorithm C++ – Nice Studying


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C++ will be outlined as a general-purpose programming language that’s broadly used these days for aggressive programming. It’s crucial, object-oriented, and generic programming options. C++ runs on many platforms like Home windows, Linux, Unix, Mac, and many others. C++ has quite a few in-built capabilities which assist us in Aggressive programming additionally as growth. Whereas utilizing CPP as our language, we don’t get to know all the things. We don’t get to implement knowledge buildings each time we’re utilizing CPP except it’s requested inside the issue as a result of we’ve STL in CPP. STL is an acronym for a traditional template library. It’s a gaggle of C++ template lessons that present generic lessons and efficiency, which shall be wont to implement knowledge buildings and algorithms. STL supplies quite a few containers and algorithms that are very helpful in aggressive programming. These are required in nearly each query, for example, you’ll very simply outline a linked checklist with a single assertion through the use of an inventory container of container library in STL or a Stack or Queue, and many others. It saves plenty of time in the course of the contest.

STL (Normal template library) is a form of generic library that comprises the identical container or algorithm that’s usually operated on any knowledge sort; you don’t have to outline an equal algorithm for varied kinds of parts; we are able to simply use them from STL.

For instance, a kind algorithm will type the climate inside the given vary no matter their knowledge sort. We don’t have to implement totally different type algorithms for varied knowledge sorts.

STL containers assist us implement algorithms that want multiple knowledge construction, and now we’ll be taught the way it may help and save time.

As we speak on this article, we’ll examine what’s the graph and what’s Dijkstra’s algorithm. Additional, we’ll examine the occasion of Dijkstra’s algorithm and its c++ code alongside its corresponding output. We’ll additionally additional examine the smart software of this algorithm inside the world. So, let’s get began!

What’s Graph?

The graph could also be a non-linear association that includes nodes and edges. The nodes are the vertices, and the perimeters join the two nodes inside the graph. Subsequently, the graph is commonly outlined as a gaggle of vertices and a gaggle of edges that join the nodes. If we take into account Fb as a graph, then the gathering of people on Fb is taken under consideration as nodes. Subsequently the connection between them is commonly thought-about as edges.


Description automatically generated with medium confidence

Vertex: Every node of the graph is called a vertex. Inside the above graph, A, B, C, and D are the vertices of the graph.

Edge: The hyperlink or path between two vertices is called a foothold. It connects two or extra vertices. The varied edges inside the above graph are AB, BC, AD, and DC.

Adjoining node: throughout a graph, if two nodes are linked by a foothold, then they’re known as adjoining nodes or neighbors. Inside the above graph, edge AB connects the vertices A and B.so, A and B are adjoining nodes.

Diploma of the node: the variety of edges which are linked to a selected node is called the diploma of the node. Inside the above graph, node A encompasses a diploma 2.

Path: The sequence of nodes that we’d wish to comply with as soon as we have to journey from one vertex to a distinct throughout a graph is called the path. In our instance graph, if we’d wish to journey from node A to C, then the path can be A->B->C.

Closed path: If the preliminary node is similar as a terminal node, then that path is termed due to the closed path.

Easy path: A closed path is called a straightforward path throughout which all the other nodes are distinct.

Cycle: A path throughout which there are not any repeated edges or vertices, and due to this fact the primary and final vertices are equal to a cycle. inside the above graph, A->B->C->D->A could also be a cycle.

Related Graph: A linked graph is the one throughout which there’s a path between every vertex. this implies that there’s not one vertex that’s remoted or and not using a connecting edge. The graph proven above could also be a linked graph.

Full Graph: A graph is called the whole graph throughout which every node is linked to a distinct node. If N is the whole variety of nodes throughout a graph, then the whole graph comprises N(N-1)/2 variety of edges.

Weighted graph: A constructive worth assigned to each edge indicating its size (distance between the vertices linked by an edge) is called weight. The graph containing weighted edges is called a weighted graph. The load of a foothold e is denoted by w(e), indicating the worth of traversing a foothold.

Diagraph: A digraph could also be a graph throughout which each and every edge is expounded to a specific path, and due to this fact the traversal is commonly worn out specified path solely.

What’s Dijkstra’s Algorithm?

Dijkstra’s algorithm is moreover known as the shortest path algorithm. It’s an algorithm that wishes to seek out the shortest path between nodes of the graph. The algorithm creates the tree of the shortest paths from the beginning supply vertex from all different factors inside the graph. It differs from the minimal spanning tree as a result of the shortest distance between two vertices won’t be included altogether within the vertices of the graph. The algorithm works by constructing or creating a gaggle of nodes with a minimal distance from the start level. Right here, Dijkstra’s algorithm makes use of a grasping strategy to unravel the matter and discover the best answer.

Let’s simply perceive how this algorithm works and offers us the shortest path between the supply and the vacation spot. 

Dijkstra’s algorithm permits us to hunt out the shortest path between any two vertices of a graph.

It differs from the minimal spanning tree as a result of the shortest distance between two vertices received’t embody all of the vertices of the graph.

How Dijkstra’s Algorithm works

Dijkstra’s Algorithm follows the concept any subpath from B to D of the shortest path from A to D between vertices A and D is moreover the shortest path between vertices B and D.

Dijkstra’s algorithm employs the shortest subpath property.

Every subpath is that the shortest path. Djikstra used this property within the different manner, i.e., we overestimate the area of each vertex from the beginning vertex. Then we go to every node and its neighbors to hunt out the shortest subpath to these neighbors.

The algorithm makes use of a grasping strategy to find the next greatest answer, hoping that the highest consequence’s the best answer for the whole downside. 

Guidelines we comply with whereas engaged on Dijkstra’s algorithm:-

Initially, we’ll mark all vertex as unvisited vertex

Then, we’ll mark the supply vertex as 0 and each different vertex as infinity

Think about supply vertex as present vertex

Calculate the path size of all of the neighboring vertex from the current vertex by including the load of the string inside the present vertex

Now, we’ll test  if the brand new path size is smaller than the earlier path size, then we’ll change it; in any other case, ignore it

Mark the current vertex as visited after visiting the neighbor vertex of the present vertex

Choose the vertex with the littlest path size due to the brand new present vertex and return to step 4.

We are going to repeat this course of except all of the vertices are marked as visited.

As soon as we endure the algorithm, we’ll backtrack to the supply vertex and discover our shortest path.

Pseudo Code of Dijkstra Algorithm utilizing set knowledge buildings from STL.

const int INF = 1e7;//defining the worth of inf as 10000000
vector<vector<pair<int, int>>> adj;//adjacency checklist 

void dijkstra(int s, vector<int> & d, vector<int> & p) {//operate for implementing Dijkstra algo
    int n = adj.dimension();// assigning the worth of n which is the same as the dimensions of adjency checklist
    d.assign(n, INF);
    p.assign(n, -1);

    d[s] = 0;
    set<pair<int, int>> q;
    q.insert({0, s});
    whereas (!q.empty()) {
        int v = q.start()->second;
        q.erase(q.start());//erasing the start line

        for (auto edge : adj[v]) {//vary primarily based loop 
            int to = edge.first;//assigning to= first edge
            int len = edge.second;//assigning len = second edge

            if (d[v] + len < d[to]) {//checking if d[v]+len id lesser than d[to]
                q.erase({d[to], to});//if the situation satisfies then we'll erase the q
                d[to] = d[v] + len;//assigning d[to]= d[v]+len
                p[to] = v;// assigning p[to]=v;
                q.insert({d[to], to});//Inserting the component

Now let’s only one downside on Dijsktras Algo. 

#embody <bits/stdc++.h>
utilizing namespace std;

template<typename T>//Template with which we are able to add any knowledge sort 
class Graph {//class graph 
	map<T, checklist<pair<T, int>>> l;//declaration of nested map  l with T and checklist of pairs

public://public object
	void addEdge(T x, T y, int wt) {//operate addEdge will add anew edge within the graph
		l[x].push_back({y, wt});
		l[y].push_back({x, wt});//to make the graph unidirectional simply take away this line
//These line will make the graph directional 

	void print() {
		for (auto p : l) {
			T node = p.first;
			cout << node << " -> ";

			for (auto nbr : l[node]) {
				cout << "(" << nbr.first << "," << nbr.second << ") ";
			} cout << endl;

	void djikstraSSSP(T src) {

		map<T, int> dist;

		// Initialising dist to inf
		for (auto p : l) {
			T node = p.first;
			dist[node] = INT_MAX;
		dist[src] = 0;

		// set created to get the min dist component originally
		// 		dist, node
		set<pair<int, T>> s;
		s.insert({dist[src], src});

		whereas (!s.empty()) {

			pair<int, T> p = *s.start();//defining pair T of int and T
			T currNode = p.second;
			int currNodeDist = p.first;

			// go to all nbrs of node
			for (auto nbr : l[currNode]) {//vary primarily based loop
				T nbrNode = nbr.first;
				int distInBetween = nbr.second;
				int nbrNodeDist = dist[nbrNode];

				// Potential new distance = currNodeDist + distInBetween
				if (currNodeDist + distInBetween < nbrNodeDist) {

					// Replace dist in each set and map
					// If node not current in set then add it
					auto pr = s.discover({dist[nbrNode], nbrNode});
					if (pr != s.finish()) {
					dist[nbrNode] = currNodeDist + distInBetween;
					s.insert({dist[nbrNode], nbrNode});


		for (auto x : dist) {
			cout << x.first << " is at distance " << x.second << " from supply" << endl;



int important() {

	Graph<string> g;

	g.addEdge("Amritsar", "Delhi", 1);//Including some edges within the graph
	g.addEdge("Amritsar", "Jaipur", 4);
	g.addEdge("Delhi", "Jaipur", 2);
	g.addEdge("Mumbai", "Jaipur", 8);
	g.addEdge("Bhopal", "Agra", 2);
	g.addEdge("Mumbai", "Bhopal", 3);
	g.addEdge("Agra", "Delhi", 1);

	cout << endl;
	cout << endl;

Output Snippets

Agra -> (Bhopal,2) (Delhi,1)

Amritsar -> (Delhi,1) (Jaipur,4)

Bhopal -> (Agra,2) (Mumbai,3)

Delhi -> (Amritsar,1) (Jaipur,2) (Agra,1)

Jaipur -> (Amritsar,4) (Delhi,2) (Mumbai,8)

Mumbai -> (Jaipur,8) (Bhopal,3)

Agra is at distance 2 from supply

Amritsar is at distance 0 from supply

Bhopal is at distance 4 from supply

Delhi is at distance 1 from supply

Jaipur is at distance 3 from supply

Mumbai is at distance 7 from supply

Agra is at distance 1 from supply

Amritsar is at distance 1 from supply

Bhopal is at distance 3 from supply

Delhi is at distance 0 from supply

Jaipur is at distance 2 from supply

Mumbai is at distance 6 from supply


• As soon as it’s been administered, you’ll discover the smallest quantity of weight path to any or all completely labeled nodes.

• You don’t want a substitute diagram for each go.

• Dijkstra’s algorithm has a time complexity of O(n^2), so it’s environment friendly sufficient to make use of for comparatively massive issues.


• The principle drawback of the algorithm is that the undeniable fact that it does a blind search, thereby consuming tons of your time, losing needed assets.

• One other drawback is that it’s not relevant for a graph with unfavourable edges. This ends in acyclic graphs and most ceaselessly can’t acquire the correct shortest path.


• Visitors info techniques reminiscent of Google Maps makes use of Dijkstra’s algorithm to hint the shortest distance between the supply and locations from a given explicit place to begin.

Which makes use of a link-state inside the particular person areas that construction’s the hierarchy. The computation is based on Dijkstra’s algorithm, which calculates the shortest path within the tree inside every space of the community. 

• OSPF- Open Shortest Path First, largely utilized in Web routing.

These have been a couple of of the functions, however there’s much more for this algorithm.


A* algorithm is a graph/tree search algorithm largely utilized in Synthetic Intelligence that finds a path from a given preliminary node to a given objective node. It employs a ” heuristic estimate” h(x) that gives an estimate of the best route that goes via that node. It visits the nodes, in order of this heuristic estimate. It follows the strategy of the breadth-first search.



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